PeTeKa
Vol 7, No 2 (2024): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish

PENGEMBANGAN GAME EDUKASI PADA MATERI TEKNOLOGI INFORMASI DAN KOMUNIKASI KELAS X DI SMK NEGERI 5 PADANG

Wahyuni, Sindi Mardia (Unknown)
Mary, Thomson (Unknown)
Pratama, Ade (Unknown)



Article Info

Publish Date
08 May 2024

Abstract

This research uses Research and Development (R D) research with the ADDIE development model which consists of 5 stages, namely, Analysis (Analysis), Design (Design), Development (Development), Implementation (Implementation) and Evaluation (Evaluation). The ADDIE model concept is applied to develop a learning product design. The media validation results obtained an average score of 82.22% in the "Very Valid" category. The material validation results obtained an average score of 84.94% in the "Very Valid" category. Practicality results by teachers obtained an average score of 85.41% in the "Very Practical" category, for practicality results students obtained an average score of 80.17% in the "Very Practical" category. Based on the research results, the development of educational games based on information and communication technology material developed at SMK Negeri 5 Padang was declared valid and practical.

Copyrights © 2024






Journal Info

Abbrev

ptk

Publisher

Subject

Education

Description

PeTeka - Represents the Publication of Research Results from Lecturers, Teachers, Students and General in the field of Educational Science Special Class Action Research and Development Learning. Published by Lembaga Penelitian Pengabdian Masyarakat (LP2M) University of Muhammadiyah South ...