SEMINAR TEKNOLOGI MAJALENGKA (STIMA)
Vol 6 (2022): STIMA 6.0 Bangkit Bersama Membangun Majalengka Smart City

RANCANG BANGUN GAME EDUKASI PENGENALAN HEWAN ENDEMIK INDONESIA MENGGUNAKAN CONSTRUCT 2 BERBASIS ANDROID

Yuda Suparmanto (Unknown)



Article Info

Publish Date
08 Dec 2022

Abstract

Indonesia has a very wide archipelago from the mainland to the mountains. The territory in the Indonesian archipelago contains various kinds of flora and fauna as well as microbes. Games are games. The game in this case refers to the notion of intellectual agility (Intellectual Playability Game) which can also be interpreted as an arena for decisions and actions of players, usually in a non-serious context or with the aim of refreshing. Educational Game is one type of media that is used to provide teaching, increase the knowledge of its users through a unique and interesting media. Puzzle games generally involve shapes, symbols or colors, and the player must arrange them into the correct pattern. Keyword : Flora, Fauna, Game, Puzzle game

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Journal Info

Abbrev

stima

Publisher

Subject

Computer Science & IT Control & Systems Engineering Industrial & Manufacturing Engineering Mechanical Engineering Transportation

Description

Prosiding SEMINAR TEKNOLOGI MAJALENGKA (STIMA) adalah publikasi ilmiah yang memuat hasil-hasil penelitian orisinal dan terkini dari para akademisi, peneliti, dan praktisi di berbagai bidang teknik dan manajemen. Prosiding ini memiliki sifat multidisiplin, berfokus pada integrasi ilmu pengetahuan ...