SEMINAR TEKNOLOGI MAJALENGKA (STIMA)
Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025

PENERAPAN GAME EDUKATIF UNTUK MEMFASILITASI PERKEMBANGAN LITERASI ANAK PENDERITA DYSLEXIA PADA SEKOLAH DASAR DENGAN MENGGUNAKAN CONSTRUCT 2

Dzakirah , Nasya Rabbi (Unknown)
Zaliluddin, Dadan (Unknown)



Article Info

Publish Date
01 Oct 2025

Abstract

This study investigates how using Construct 2-based educational games as interactive learning tools can help children with dyslexia develop their literacy skills in elementary school. More engaging and tailored learning media are needed because they often experience difficulties in reading, recognizing letters, and understanding text. To increase student engagement in the learning process, educational games have interactive visual displays, supporting sounds, and simple gameplay. The research methods used were design, development, and testing on students with dyslexia. The results showed that the use of this educational game can increase students' interest in learning, improve their ability to understand letters and words, and make the learning process enjoyable. Therefore, Construct 2-based educational games can be an alternative learning tool that is useful for supporting the literacy development of children diagnosed with dyslexia in elementary school.

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Journal Info

Abbrev

stima

Publisher

Subject

Computer Science & IT Control & Systems Engineering Industrial & Manufacturing Engineering Mechanical Engineering Transportation

Description

Prosiding SEMINAR TEKNOLOGI MAJALENGKA (STIMA) adalah publikasi ilmiah yang memuat hasil-hasil penelitian orisinal dan terkini dari para akademisi, peneliti, dan praktisi di berbagai bidang teknik dan manajemen. Prosiding ini memiliki sifat multidisiplin, berfokus pada integrasi ilmu pengetahuan ...