"This study aims to understand the usefulness of the kinemaster application in terms of making science learning videos in elementary schools. This study uses a descriptive quantitative research design. The data collection technique used is a questionnaire. The results showed that: 1) 65% of respondents admitted that they did not understand how to make a good learning video. 2) Almost all respondents, around 86% stated that they were very familiar with the kinemaster application, but did not really know how to use it. 3) 60% of respondents said they did not understand how to use the kinemaster application to make learning videos. 4) Of the several obstacles in making learning videos, 80% of the respondents stated that it was very difficult to develop learning materials that would be included in the learning videos. 5) 85% of respondents stated that by using the kinemaster application, making learning videos became easier">
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