Finger : Jurnal Ilmiah Teknologi Pendidikan
Vol. 4 No. 3 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan November 2025

Development of Augmented Reality-Based Digital Learning Media on Plant and Animal Cell Topics to Enhance the Analytical Skills of Eighth Grade Junior High School Students

Hidayatulloh, Muchamad Rangga (Unknown)
Mulyati, Yayuk (Unknown)
Yuanvanelli, Yonna Divanka (Unknown)



Article Info

Publish Date
22 Nov 2025

Abstract

Background: Technological advances inside the industrial revolution 4.0 era have encouraged the educational world to offer interactive and contextual learning, mainly in growing better-order wondering abilities inclusive of analysis. The topic of plant and animal cells in science lessons is abstract and often difficult for students to grasp when taught conventionally.Aims: The aim of this study was to develop using plant and animal cell material to enhance the analytical skills of eighth-grade junior high school students.Methods: The stages of media development encompass analysis, design, development, implementation, and assessment. The media was created using Unity and Vuforia software with marker-based tracking techniques and validated by media and subject matter experts.Results: Validation by material specialists and media specialists confirmed validity levels of 96.59% and 96.25%, respectively. Readability (98.12%) and practicality (95%) tests also showed excellent scores.Conclusion: With these results from this study, it could be concluded that the AR-based learning media developed is appropriate for use in science learning because it can present abstract material more interactively and efficaciously in schooling students' analytical talents.

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Journal Info

Abbrev

finger

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

FINGER: Jurnal Ilmiah Teknologi Pendidikan with ISSN: 2830-6813 is a journal managed by CV Media Inti Teknologi and APMI Publisher. Publish articles on community service activities in the fields of education, design, development, assessment, model, Technology, Elearning, Blended Learning, MOOCs, ...