Jurnal Algoritma
Vol 22 No 2 (2025): Jurnal Algoritma

Analisis Sentimen Ulasan Wisata Budaya Menggunakan Metode Support Vector Machine dan Long Short-Term Memory

Ramdani, Rizki (Unknown)
Cahyana, Rinda (Unknown)



Article Info

Publish Date
08 Nov 2025

Abstract

In the era of digital transformation, tourist behavior in expressing perceptions of travel destinations has increasingly shifted toward online platforms such as Google Maps and Twitter. These digital reviews not only represent individual experiences but also reflect collective opinions that can serve as a foundation for formulating data-driven tourism development policies. This study aims to conduct sentiment analysis on public opinion regarding Kampung Naga by comparing the performance of two classification algorithms: Support Vector Machine (SVM) and Long Short-Term Memory (LSTM). The methodological approach employed is SEMMA (Sample, Explore, Modify, Model, Assess). The dataset comprises 2,469 reviews obtained through web scraping techniques from Google Maps and Twitter. All data underwent preprocessing stages including cleaning, tokenization, stopword removal, and automatic sentiment labeling using the ChatGPT language model, with three classification labels: positive, neutral, and negative. Modeling was performed using SVM with TF-IDF representation and LSTM with an embedding layer. Model evaluation utilized precision, recall, and F1-score metrics. The results indicate that SVM achieved an accuracy of 83% and performed best on neutral sentiment, while LSTM recorded an accuracy of 81% with stable performance on positive and neutral sentiments. This research contributes to the development of text-based public opinion analysis systems to support the promotion and management of cultural tourism destinations.

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Journal Info

Abbrev

algoritma

Publisher

Subject

Computer Science & IT

Description

Jurnal Algoritma merupakan jurnal yang digunakan untuk mempublikasikan hasil penelitian dalam bidang Teknologi Informasi (TI), Sistem Informasi (SI), dan Rekayasa Perangkat Lunak (RPL), Multimedia (MM), dan Ilmu Komputer (Computer ...