Edumaspul: Jurnal Pendidikan
Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan

Implementation of the Kahoot Application on Students’ Learning Motivation in Learning in Class 6 of SDN 7 Matajang, Bulukumba District

Andi Muhammad Barkah Ambarsyah (Universitas Muhammadiyah Makassar)
Jumriani Jumriani (Universitas Muhammadiyah Makassar)
Muhajir Muhajir (Universitas Muhammadiyah Makassar)



Article Info

Publish Date
01 Mar 2024

Abstract

In the world of education, learning media is very necessary in an effort to increase students' understanding, knowledge and absorption of certain learning content so that the learning process becomes more interesting and optimal. This learning media is an important element in the learning process, so that students can more easily understand the content of the material presented by the teacher and increase student interest and motivation in learning. One learning media that can be used to motivate students to learn is the implementation of education-based digital learning media, including the implementation of the Kahoot application learning media. The purpose of this research is to determine the implementation of the Kahoot application to increase student learning motivation. The method used is qualitative research with an experimental research approach and field research using topics and research objects from grade 6 students at SDN 7 Matajang Bulukumba. The results of the research show that by implementing the Kahoot application as a learning medium, the interest and learning motivation of grade 6 students at SDN 7 Matajang Bulukumba increases and achieves the expected learning outcomes.

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Journal Info

Abbrev

maspuljr

Publisher

Subject

Other

Description

Edumaspul: Jurnal Pendidikan is concern in publishing the original research articles, review articles from the contributors and the current issues related to multidisipline of education. Edumaspul: Jurnal Pendidikan focuses on the following topics: Curriculum development, teacher education and ...