Journal of Information Technology and its Utilization
Vol 8 No 2 (2025): December 2025

Gamification-Driven Management Information System: A Design Approach for Enhancing Students’ Final Project Supervision

Troy (Unknown)
Ginanjar Setyo Nugroho (Unknown)
Kathryn Widiyanti (Unknown)
Gunanto, Samuel Gandang (Unknown)



Article Info

Publish Date
31 Dec 2025

Abstract

This study aims to design a gamification-based Management Information System (MIS) interface to enhance the effectiveness and engagement of students during final project supervision. The research background is based on literature findings regarding the potential of gamification in education that can encourage motivation, participation, and transparency in the learning process. The research method used is Research through Design (RtD), emphasizing the integration of gamification elements into the MIS framework, including features for recording progress, awarding points, levels, and badges related to guidance activities. The research results is a student final project MIS interface that combines managerial functions with gamification-based motivational mechanisms. This system is expected to increase student engagement, provide more transparent monitoring for supervisors, and create a more attractive and interactive guidance ecosystem. The direction of further research is directed at the development of a complete MIS prototype, limited trials, and evaluation of effectiveness through case studies.

Copyrights © 2025






Journal Info

Abbrev

jitu

Publisher

Subject

Computer Science & IT Engineering

Description

To explore scientific developments in the field of information technology and its utilization, including data mining, IoT, Artificial Intelligence, Digital Processing, and Information ...