Journal of Creativity Student
Vol. 9 No. 1 (2026)

Ready-to-Wear Fashion "Klakka" Feasibility Test with an Exploration of the Congklak Game as Design Inspiration

Supriyani, Supriyani (Unknown)
Krisnawati, Maria (Unknown)



Article Info

Publish Date
10 Jan 2026

Abstract

Traditional games are a cultural heritage that is becoming less familiar to the younger generation, necessitating adaptive and relevant preservation media. This research developed the ready-to-wear clothing "Klakka," adapting the traditional game of congklak by representing congklak elements through cuts, decorations, motifs, and colors. This study aimed to test the feasibility of the ready-to-wear clothing "Klakka" as culture-based ready-to-wear clothing. The method used was descriptive quantitative, with the feasibility assessment processed as a percentage. Data collection used a feasibility assessment instrument assessed by three fashion expert validators. The instrument consisted of six indicators: design, size, sewing technique, aesthetics, performance, and uniqueness of the clothing. The results showed that the "Klakka" clothing achieved a feasibility score of 91%, which is classified as very feasible. These findings indicate that the application of cultural elements to ready-to-wear clothing can meet technical and aesthetic requirements and has potential for developing ent in the fashion industry targeting young consumers.

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Journal Info

Abbrev

jcs

Publisher

Subject

Social Sciences

Description

Journal of Creativity Student (ISSN 2502-1958 and 2962-603X, see also Portal ISSN) is a double blind peer reviewed journal published by Research & Community Services Unit, Universitas Negeri Semarang (LPPM UNNES). The Journal publishes scientific papers concerning creativity in broad range and by ...