Jurnal Pendidikan Edutama
Vol 13 No 1 (2026): January 2026

Development of an Indonesian Language E-Learning Platform Based on Islamic Values through Gamification Technology

Tawakkal, M. Iqbal (Unknown)
Sahri, Sahri (Unknown)
Singkuku, Cecilia Putri (Unknown)
Alfarisi, M. Zaka (Unknown)



Article Info

Publish Date
02 Jan 2026

Abstract

This study aims to develop an Indonesian-language e-learning platform integrated with Islamic values, using gamification to enhance student engagement and meaningful learning in the digital era. The research employed a research and development approach using the ADDIE model, including analysis, design, development, implementation, and evaluation. Needs analysis involved Indonesian language teachers and students to identify learning challenges and integration opportunities. The developed platform provides interactive materials, gamified quizzes, discussion forums, and automated feedback. Expert validation results show high validity, with an average feasibility score of 87.2%, while practicality testing indicates a convenient category, with a user response score of 88.8%. The novelty lies in the systematic integration of gamification and Islamic values within an ADDIE-based Indonesian language e-learning platform.

Copyrights © 2026






Journal Info

Abbrev

Jurnal Pendidikan Edutama

Publisher

Subject

Education

Description

Edutama Journal of Education (Jurnal Pendidikan Edutama) is double -blind peer reviewed open access journal that provides publication of articles in all education field. it aims to promote excellence through the dissemination of high-quality research finding in provide a platform scientists and ...