Jurnal Pendidikan Edutama
Vol 13 No 1 (2026): January 2026

Student’s Responses of Using Mobile Legends Bang Bang as A Game Based Learning Media in Teaching Vocabulary Mastery on Junior High School in Padalarang

Akbar, Muhammad (Unknown)
Parmawati, Aseptiana (Unknown)



Article Info

Publish Date
02 Jan 2026

Abstract

This study explores students’ responses toward the use of Mobile Legends Bang Bang (MLBB) as a Game-Based Learning (GBL) media in teaching English vocabulary mastery among eighth-grade students at a junior high school in Padalarang. The study addresses students’ difficulties in learning vocabulary through conventional methods, which often lack engagement and contextual relevance. MLBB, as a popular digital game among adolescents, was utilized to provide a more meaningful and motivating learning experience. A qualitative descriptive method was applied, and data were collected through a questionnaire consisting of open-ended and close-ended items. Thirty eighth-grade students participated in the study after experiencing vocabulary learning activities that incorporated MLBB. The questionnaire responses were analyzed to identify students’ perceptions and attitudes. The findings show that students responded positively to the use of MLBB in vocabulary learning. They stated that the game helped them understand vocabulary in context, increased their motivation, and made learning more enjoyable. Students also felt more confident and engaged during the learning process.

Copyrights © 2026






Journal Info

Abbrev

Jurnal Pendidikan Edutama

Publisher

Subject

Education

Description

Edutama Journal of Education (Jurnal Pendidikan Edutama) is double -blind peer reviewed open access journal that provides publication of articles in all education field. it aims to promote excellence through the dissemination of high-quality research finding in provide a platform scientists and ...