VisArt: Jurnal Seni Rupa dan Design
Vol. 3 No. 2 (2025): VisART : Jurnal Seni Rupa & Desain

Permainan Papan Sebagai Media Peningkatan Kesadaran Generasi Z Terhadap Pelestarian Artefak Majapahit

Zefanya, Claudia Gabriella (Unknown)



Article Info

Publish Date
24 Dec 2025

Abstract

The Majapahit Kingdom left a wide range of artifacts that represent the height of its civilization and serve as important sources for understanding Indonesian culture and identity. However, Generation Z’s interest in Majapahit history remains relatively low, as history education is often delivered through conventional methods that feel distant and unengaging. In contrast, younger learners tend to prefer interactive learning media that encourage active participation. This study proposes the design of an educational board game themed around the preservation of Majapahit artifacts as an alternative learning medium. A board game is chosen for its ability to foster face-to-face interaction, encourage collaboration, and create an enjoyable learning experience. The game design applies fundamental board game principles, including mechanics, narrative, and visual elements, to effectively convey historical content. The research employs a qualitative descriptive method. Data collection is conducted through interviews with expert informants, observation of existing history-themed board games, and a literature review on Majapahit history and game-based learning. By integrating educational and entertainment elements, this board game is expected to increase Generation Z’s awareness of the importance of preserving Majapahit historical artifacts while making history learning more relevant and engaging.

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Journal Info

Abbrev

visart

Publisher

Subject

Arts Humanities Education Environmental Science Social Sciences

Description

VisArt: Jurnal Seni Rupa dan Design focuses on the research of visual art studies through the experiences exchange among educators, artists, and researchers. Its primary goals is to promote quality research on conceptual ideas, studies, application of theories, and visual art reviews. Topics of ...