Jurnal of Applied Multimedia and Networking
Vol 9 No 2 (2025): Journal of Applied Multimedia and Networking

Perancangan Game Visual Novel Sebagai Media Pembelajaran Alternatif Pengenalan Asal Usul Aksara Jawa Pada Gen Z

Purwanto, Syaila (Unknown)
Harditama, Marwah Mahayaidha (Unknown)
Prasetya, Miranda Rizky (Unknown)
Ulhaq, Achsanul Khluq Banis Dhiya (Unknown)
Wicaksono, Muhammad Raditya (Unknown)



Article Info

Publish Date
13 Jan 2026

Abstract

The visual novel "Aji Saka and the Origin of Javanese Script" is designed as a digital-based interactive media to introduce local culture, especially the origin of Javanese script, to the younger generation, especially Generation Z. Generation Z is a group that was born and grew up in the digital era with characteristics that are very familiar with technology, social media, and interactive applications, so they have a more effective learning style through digital and visual media. This game was developed using the Multimedia Development Life Cycle (MDLC) method which consists of six systematic stages, from concept to distribution. The final product is an educational interactive media that presents the legend of Aji Saka in the form of an interesting visual and textual narrative. User evaluation shows a significant increase in understanding with an average of 4.538/5 (90%), as well as a positive user experience in terms of usability.

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Journal Info

Abbrev

JAMN

Publisher

Subject

Arts Decision Sciences, Operations Research & Management Education Other

Description

Journal of Applied Multimedia and Networking (JAMN) is a journal published by Study Program of Multimedia and Networking, Politeknik Negeri Batam. The JAMN is issued 2 times a year in electronic form. The electronic pdf version is accessible on the internet free of charge. We encourage all ...