Indonesian Journal on Learning and Advanced Education (IJOLAE)
Vol. 2, No. 2, July 2020

Developing Android Game-Based Learning Media “Go Accounting” in Accounting Learning

Agatha Saputri (Department of Economics Education, Graduate School, Universitas Negeri Yogyakarta)
Sukirno Sukirno (Department of Accounting Education, Faculty of Economics, Universitas Negeri Yogyakarta)
Heri Kurniawan (Faculty of Economics and Business Islam, UIN Sunan Kalijaga)
Taufik Probowasito (Faculty of Education, Monash University)



Article Info

Publish Date
30 Jul 2020

Abstract

This study aims to: (1) develop android game-based learning media “Go Accounting” in trading company accounting learning (2) reveal the feasibility of the develop learning media according to material experts, media experts, teachers, and student. This study is research and development that refers to the ADDIE model. The subjects of the trial are the students of class XI accounting of vocational high school. The data collection is done through interviews and questionnaire. The instruments used are interview guide, expert validation questionnaire, teacher response questionnaire, and student response questionnaire. The feasibility of the develop learning media is analyzed using the quantitative 5 category conversion. The result of this study is Android game-based learning media “Go Accounting”. The development of learning media is feasible according to material experts, media experts, teachers, and students each of whom subsequently gave a score of 4.18, 4.35, 4.70, and 4.22.

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Journal Info

Abbrev

ijolae

Publisher

Subject

Education Environmental Science Languange, Linguistic, Communication & Media Social Sciences Other

Description

Indonesian Journal on Learning and Advanced Education (IJOLAE) aims to promote creativity, innovation, and entrepreneurship in education in order to face global challenges such as education in the disruption era, internet of things in education, child-friendly education, HOTS-based education, STEAM ...