Jurnal Merah Putih Sekolah Dasar
Vol 2 No 4 (2025): MARCH 2025

PENGEMBANGAN MEDIA SCRABBLE GAMES BERBASIS CASE METHOD DALAM PEMBELAJARAN BAHASA INGGRIS DI SEKOLAH DASAR

Elsa Sari (Medan State University)
Albert Pauli Sirait (Medan State University)
Eva Betty Simanjuntak (Medan State University)
Tiarnita Maria Sarjani (Medan State University)
Dody Feliks Pandimun Ambarita (Medan State University)



Article Info

Publish Date
18 Mar 2025

Abstract

This study aims to develop a Scrabble Games-based learning media integrated with the Case Method to improve students’ English vocabulary mastery in the fourth grade of elementary school. The research employed a Research and Development (R&D) method using the ADDIE development model which includes Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were 17 fourth-grade students at SDN 040541 Suka. Data were collected through interviews, observations, tests, and questionnaires, then analyzed descriptively and using N-Gain analysis. The results showed that: (1) the media was declared feasible based on expert validation in terms of content, language, and media design; (2) the media was considered very practical by teachers and students; and (3) the use of Scrabble Games media was proven effective in enhancing students’ vocabulary, with an N-Gain score of 0.56, categorized as moderate. These findings indicate that Scrabble Games media based on the Case Method is valid, practical, and effective for supporting vocabulary learning in elementary English education.

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Journal Info

Abbrev

jmpsd

Publisher

Subject

Humanities Education Social Sciences

Description

Jurnal Merah Putih Sekolah Dasar (JMPSD) supports the achievement of the Sustainable Development Goals (SDGs), particularly SDG 4 (Quality Education). The journal publishes research articles that contribute to improving the quality of elementary education through innovative teaching and learning ...