JAMAIKA: Jurnal Abdi Masyarakat
Vol 6 No 3 (2025): OKTOBER

PELATIHAN PENGENALAN LOGIKA PEMROGRAMAN MELALUI GAME SCRATCH BAGI ANAK - ANAK DIDIK PKBM SELUAS CITA NUSANTARA PARUNG PANJANG

Astofa, Aniq (Unknown)
Akrom (Unknown)
Zainudin (Unknown)



Article Info

Publish Date
30 Oct 2025

Abstract

This training activity aims to introduce the basic concepts of programming logic to students at the Community Learning Center (PKBM) Seluas Cita Nusantara, Parung Panjang, through an interactive and enjoyable approach, namely using the visual programming platform Scratch. In the digital era, programming literacy has become a fundamental skill. However, its introduction is often considered difficult and abstract. This training addresses that challenge by utilizing Scratch, a tool that allows participants to create their own interactive stories, animations, and games by arranging blocks of code. The method used is hands-on learning, where participants are directly invited to design and develop simple projects. The main focus of the material is mastering basic concepts such as sequence, loop, conditional statements, and variables, which are important foundations in computational thinking. Keywords: PKBM Seluas Cita Nusantara, Scratch

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Journal Info

Abbrev

JAMAIKA

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice

Description

JAMAIKA: Jurnal Abdi Masyarkaat menerima manuskrip atau naskah artikel dalam bidang pengabdian masyarakat yang mencakup bidang keilmuan yang relevan dengan: sosial, kependidikan, teknologi, sains, hukum, bahasa, ekonomi dan kewirausahaan dari berbagai kalangan akademisi baik nasional maupun ...