JETS: Jounal of English Teaching Strategies
Vol. 3 No. 2 (2024): JETS 2024 Vol 3 (2)

PLAY, LEARN, AND SPEAK: A NARRATIVE INQUIRY INTO GAMIFIED ENGLISH LEARNING AMONG ADOLESCENTSPLAY, LEARN, AND SPEAK: A NARRATIVE INQUIRY INTO GAMIFIED ENGLISH LEARNING AMONG ADOLESCENTS

Zen, Aida Fitrianah (Unknown)



Article Info

Publish Date
28 Sep 2024

Abstract

This study explores how Indonesian adolescents use gamified environments such as Duolingo, Roblox, Minecraft, Memrise, and Kahoot to develop their English speaking skills. Employing a narrative inquiry method, it examines the learners’ experiences, focusing on how digital games contribute to motivation, confidence, and linguistic competence. Participants shared how platforms like Roblox and Minecraft facilitated real-time interaction in English, enhancing fluency and vocabulary. The findings highlight the educational potential of these tools in informal learning contexts and contribute to the broader conversation on digital innovation in language education. Future researchers are encouraged to adopt mixed-method or longitudinal designs to provide deeper insights into causal relationships and track language development over time in diverse educational settings.

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Journal Info

Abbrev

jets

Publisher

Subject

Education Languange, Linguistic, Communication & Media Other

Description

JETS is committed to exploring and disseminating research on a wide range of strategies for teaching the four fundamental language skills: reading, speaking, listening, and writing. Our focus encompasses both theoretical and practical aspects, aiming to address contemporary challenges and ...