PAEDAGOGIE
Vol 21 No 1 (2026): (Issue in progress)

Pengembangan Media Ular Tangga Berbasis Augmented Reality untuk Meningkatkan Hasil Belajar IPAS Sekolah Dasar

Ristiani, Rima (Unknown)
Faturrahman, Moh. (Unknown)



Article Info

Publish Date
02 Mar 2026

Abstract

This research is driven by the limited application of technology-based learning media in social studies education in elementary schools, which results in decreased student engagement and learning outcomes. This study aims to design an Augmented Reality-based snakes and ladders game media and evaluate its feasibility and effectiveness in improving the learning outcomes of fifth-grade elementary school students regarding the diversity of flora and fauna in Indonesia. The methodology used is Research and Development (R&D) using the Borg and Gall model, which includes phases such as needs assessment, product design, expert validation, revision, and product trials. The research participants consisted of fifth-grade elementary school students involved in small-scale and large-scale trials. Data collection methods include observation, interviews, expert validation questionnaires, and assessment of learning outcomes through pretest and posttest instruments. The results showed that the media achieved a very feasible classification based on validation by media experts (93.75%) and subject matter experts (87.5%). Statistical analysis showed a significant difference between pretest and posttest scores (significance <0.05), as well as a high category of N-Gain values ​​in both small-scale and large-scale trials. Therefore, the snakes and ladders game media based on Augmented Reality has proven effective as an innovative educational alternative to improve science learning outcomes among elementary school students.

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Journal Info

Abbrev

Paedagogie

Publisher

Subject

Education Other

Description

Paedagogie bertujuan untuk mempublikasikan dan menyebarluaskan hasil penelitian berkualitas tinggi di bidang pendidikan. Jurnal ini menjadi wadah bagi peneliti, pendidik, praktisi, dan pembuat kebijakan untuk bertukar gagasan dan temuan ilmiah terkait teori, praktik, serta inovasi pendidikan. Ruang ...