Information Technology Education Journal
Vol. 4, No. 1, February (2025)

The Impact of Gamification on Network Security Learning on the Motivation and Learning Completeness of Vocational School Students

Alifhia Pratiwi Farham (Unknown)
Sahrul (Unknown)
Suci (Unknown)
Suhail (Unknown)
Suriadi (Unknown)
Wahyu Ardiansa (Unknown)



Article Info

Publish Date
28 Feb 2025

Abstract

This study aims to examine the impact of gamification using badge and leaderboard features in network security learning on students’ motivation and learning mastery at vocational high school (SMK). This research employed an experimental study method with a control group and an experimental group. The experimental class received learning treatment through gamification (badge–leaderboard), while the control class received conventional instruction. Data were collected using motivation questionnaires and learning outcome tests, then analyzed using statistical tests to determine differences between groups. The results indicate that the implementation of gamification significantly improved students’ learning motivation and increased learning mastery in network security subjects compared to conventional learning. Students in the experimental class demonstrated higher engagement, competitiveness, and active participation during the learning process, which positively affected their academic achievement. Therefore, gamification (badge–leaderboard) can be considered an effective instructional strategy to enhance motivation and learning mastery in vocational network security education. 

Copyrights © 2025






Journal Info

Abbrev

INTEC

Publisher

Subject

Computer Science & IT Education

Description

INTEC Journal is published by the Informatics and Computer Engineering Education Study Program at Makassar State University. INTEC Journal is published periodically three times a year, containing articles on research results and / or critical studies in the field of Informatics and Computer ...