SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Vol 15 No 1 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL

CODING GAMES AS A MEDIUM TO STIMULATE COMPUTATIONAL THINKING IN CHILDREN AGED 5-6

Amalia Destivani (Unknown)
Agus Khunaifi (Unknown)



Article Info

Publish Date
07 Mar 2026

Abstract

This study aims to determine how coding games can be used as a medium to stimulate computational thinking in children aged 5–6 years at RA Hj. Sri Musiyarti. The study used data validity tests through observation, interviews, and documentation. The results showed that coding games can stimulate children's abilities in arranging sequences of steps, recognizing patterns, predicting the consequences of instructions, and performing simple debugging. This coding play activity also strengthens social skills such as cooperation, communication, and the ability to manage emotions during the problem-solving process. Coding games are an effective medium in stimulating the basics of computational thinking in early childhood and are suitable for integration into the Early Childhood Education curriculum to support children's readiness to face the demands of 21st-century learning.

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Journal Info

Abbrev

sosioedukasi

Publisher

Subject

Education Social Sciences Other

Description

urnal sosioedukasi (e-ISSN: 2541-612X, Print ISSN 2086-6135) diterbitkan oleh Fakultas Keguruan dan Ilmu Pendidikan Universitas PGRI Banyuwangi, diterbitkan dua kali setahun pada bulan mei dan november. fokus Scientific Journals of Education and Social. Jurnal sosioedukasi mencakup semua bidang dan ...