The research method used is classroom action research. This study consists of four stages, namely: Planning, Implementation, Observation, and Reflection. This study was conducted in two cycles. The subjects in this study were 21 students of grade 6 of UPT SPF SDN Mangasa. The instruments used in this study include: Observation, Tests and Questionnaires. The data techniques of this study are: Observation, Tests, and Questionnaires. Data analysis in this study was carried out qualitatively and quantitatively. The results of the study showed that the use of educational games proved effective in improving students' understanding of the concept of fractions. This is indicated by the increase in the average score of students in the post-test after the implementation of the actions in cycle 1 and cycle 2. In cycle 1, the average score of students increased from 28.5 to 62, while in cycle 2, the average score increased to 81. In addition, the results of the questionnaire in cycle 1, 82% of students have high learning motivation, and this percentage increased to 90% in cycle 2. Educational games make the learning atmosphere more interesting and interactive, so that students are more enthusiastic to be involved in the learning process. Elementary school teachers are advised to use educational games as an alternative learning method in teaching complex mathematical concepts, such as fractions.
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