This study aims to improve the ability of fifth-grade students of SD Negeri 19 Palembang to compare numerical numbers up to 100,000 through the media of throwing dice games. Pre-cycle results showed low student learning outcomes on this material, with an average score of 58 and only 34.6% of students reaching the Minimum Completion Criteria (KKM). This problem is caused by the lack of variations in learning methods, which causes students to be less motivated. The study used a Classroom Action Research (PTK) approach conducted in two cycles. Each cycle includes planning, implementation, observation, and reflection stages. In cycle I, applying the dice-throwing game media increased the average student score to 70 with 61.5% of students achieving mastery. However, this result did not meet the 85% completeness target, so improvements were made in cycle II with game modifications, clearer instructions, and intensive guidance. The results of cycle II showed a significant increase, with the average student score reaching 82 and 88.5% of students reaching completeness. This improvement shows that the dice-throwing game media effectively increases students' engagement, motivation, and understanding of the concept of comparing numerical numbers. This study recommends the use of game media as an alternative to interactive and fun learning methods to improve student learning outcomes, especially in math
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