This research is motivated by the lack of learning innovation and the use of lecture methods that give the impression of monotonous learning. This learning atmosphere will make students bored more quickly. The level of student focus will also decrease when boredom arises. This study aims to test the validity and attractiveness of the monopoly media of the kingdom in the archipelago in science learning for grade IV. The place of this research was conducted at SDN Tlogomojo on February 2025. The subjects in this study were 7 expert validators, 1 class teacher, and 6 students. This study uses the R & D (Research and Development) method developed by Borg and Gall. Data collection instruments were obtained from interviews, observations, and questionnaires. Data validation uses data triangulation. The data analysis techniques used are qualitative data analysis and quantitative data analysis. The results of the study showed that the development of monopoly media carried out through the validation test stages, namely through the validation test of media expert I obtained a percentage of 98.33% which means very feasible, validation of media expert II received a score of 79.76% criteria "feasible", validation of media expert III with a percentage of 93.53% criteria "very feasible". The validation test of material expert I with a score of 97.2%, and validation of material expert II with a score of 98.6% category "very feasible". In addition, validation from language expert I obtained a percentage of 98.33% with the criteria "very feasible" and language expert II 94.16% with the criteria "very feasible". Teacher assessment obtained a percentage of 83.45% and the response of student interest in monopoly media was 87.90% "very interesting".
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