This classroom action research is motivated by the low motivation of students to learn mathematics. This study aims to improve learning motivation by using the game based learning model. The subjects of the study were 34 students of class VII-1 of Budi Murni 1 Medan Catholic Private Middle School. The study was conducted in 3 cycles, each cycle consisting of the stages of problem formulation, planning, implementation, observation, data analysis, and reflection. Data collection techniques used in this study include tests and observations. The Game Based Learning model can improve the learning motivation of class VII-1 students of Budi Murni 1 Medan Catholic Private Middle School. This increase is indicated by the average learning motivation of the pre-cycle (55.98%), cycle I (67.78%), cycle II (75.48%) and cycle III (86.30%). Because it has achieved the criteria for motivation completion, namely the average student motivation reaches ≥ 75%, the study is said to be successful.
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