This study aims to improve the ability of mapping Indonesian cultural icons through Indonesian blind map adventure learning media for fifth grade students of SDN 86 Sipatana, Gorontalo City. The research method is classroom action research. Data collection techniques are observation, testing, and documentation. The subjects in this study were fifth grade students of SDN 86 Sipatana, Gorontalo City. The results of initial observations showed that out of 16 students, 16 people with a percentage of 100% were in the underprivileged category. The results of the study in cycle I meeting 1 of 16 students, 12 people with a percentage of 75% were in the able category while 4 people with a percentage of 25% were in the underprivileged category. Cycle I meeting 2 as many as 14 students with a percentage of 88% were in the able category and 2 people with a percentage of 12% were in the underprivileged category. Indonesian blind map adventure learning media has great potential in improving the ability to map Indonesian cultural icons in grade V elementary school students. Through this media, students not only better understand the material of Indonesian cultural icons, but also become more active and involved in the learning process. Positive responses from teachers and students show that an interactive and fun approach is very effective in attracting students' interest in learning.
Copyrights © 2025