Jurnal Pendidikan Sains dan Teknologi Terapan
Vol. 3 No. 1 (2026): Januari - Maret

Pengembangan Media Pembelajaran Berbasis Game Educaplay Pada Sub Materi Sistem Pencernaan Untuk Meningkatkan Hasil Belajar Peserta Didik Kelas VIII SMP

Hadiah, Hadiah (Unknown)
Syubhan Annur (Unknown)
Sauqina, Sauqina (Unknown)



Article Info

Publish Date
16 Mar 2026

Abstract

The goal of this project is to create an Educaplay-based game that will enhance students' understanding of the human digestive system. The 4D model, which comprised the steps of define, design, and develop, was used in the research and development (R&D) design. Experts verified the media, student answers were used to assess their usefulness, and pre-test and post-test gain scores were used to assess their efficacy. With an average score of 0.86, which is classified as very valid, the validation results showed a high degree of feasibility. 25 eighth-grade children took the practicality test, and they scored 91%, which is considered extremely practical. Students' learning outcomes significantly improved, as seen by the effectiveness test's N-Gain values in the medium to high category. These findings show that using Game Educaplay-based media for junior high school scientific instruction is doable, useful, and successful.

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Journal Info

Abbrev

jpst

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Languange, Linguistic, Communication & Media Library & Information Science

Description

Jurnal Pendidikan Sains dan Teknologi Terapan (E-ISSN : 3031-7983 ) Diterbitkan CV.ITTC INDONESIA adalah yang berisi artikel ilmiah, kajian teoritis dan empiris hasil penelitian mahasiswa, akademisi maupun praktisi di bidang Pendidikan IPA dan Sains Terapan yang dapat diimplementasikan dalam konteks ...