International Journal of Multidisciplinary Reseach
Vol. 2 No. 2 (2026): April

GAME-BASED LEARNING AS AN INNOVATIVE STRATEGY IN INDONESIAN LANGUAGE LEARNING

Wedasuwari, Ida Ayu Made (Unknown)
Mantra, Ida Bagus Nyoman (Unknown)
Gusti Agung Ayu Dwi, I (Unknown)



Article Info

Publish Date
01 Apr 2026

Abstract

This study aims to analyze the implementation of Game-Based Learning (GBL) as an innovative strategy in Indonesian language learning through a theoretical review. The method employed is a literature review examining various articles, journals, and theses related to the implementation of GBL. Data were collected through a systematic literature search in academic databases such as Google Scholar, SINTA, GARUDA, and university repositories. The findings indicate that GBL enhances students’ motivation, engagement, and learning outcomes. Media such as Kahoot!, Wordwall, Genially, Classcraft, and project-based games effectively support reading, writing, speaking, and text comprehension skills. GBL also promotes the development of 21st-century skills (4C), namely critical thinking, creativity, collaboration, and communication. However, its implementation faces challenges, including limited teachers’ digital literacy, technological readiness, potential distractions, and unequal access to devices. Overall, GBL has strong potential to improve the quality of Indonesian language learning when systematically designed and supported by adequate teacher competence.

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Journal Info

Abbrev

ijmr

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance Education Engineering Social Sciences

Description

International Journal of Multidisciplinary Reseach (ISSN : 3109 9777) is a scholarly journal that publishes research across various branches of science through a multidisciplinary approach. Its scope covers the humanities and social sciences, including cultural studies, sociology, anthropology, ...