Edunesia : jurnal Ilmiah Pendidikan
Vol. 7 No. 2 (2026)

Elementary Students’ Needs for Interactive Cultural Learning Media: A Needs Analysis for an AR-Based Game

Arum Astiningati (Universitas Negeri Surabaya)
Putri Rachmadyanti (Universitas Negeri Surabaya)
Nasution Nasution (Universitas Negeri Surabaya)



Article Info

Publish Date
27 Mar 2026

Abstract

This study analyzes the empirical needs for developing augmented Reality (AR)-based game learning media integrated with local wisdom to support cultural Learning in Integrated Science and Social Studies at the elementary level. Using a qualitative case study within a needs analysis framework, the study involved 28 fifth-grade students and 3 teachers. Data were collected through in-depth interviews, four-point Likert-scale questionnaires, and structured classroom observations, and were analyzed thematically through triangulation. The findings reveal three key gaps. Cultural learning remains dominated by teacher-centered instruction and limited interactive media (M=2.1). Students show strong preferences for visual media (M=3.7) and game-based Learning (M=3.6). Their knowledge of local cultural heritage is still low (M=1.9). Teachers also expressed positive views on integrating game mechanics and AR, though technical readiness remains a constraint. Overall, the findings provide an empirical basis for developing contextual, interactive, and culturally relevant AR Monopoly media to improve literacy, Engagement, and cultural understanding in digital learning environments.

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Journal Info

Abbrev

edu

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Social Sciences Other

Description

As an National or international, multi-disciplinary, the scope of this journal is in education which provides a platform for the publication of the most advanced scientific researches in the areas of education, learning, development, instruction and teaching. The journal welcomes original empirical ...