The lack innovation among teachers in learning is a major factor contributing to a boring classroom atmosphere, causing students to often have difficulty learning certain materials. The purpose of this study was to improve the learning outcomes of elementary school students by using Quizizz media. This study was conducted at SDN Candipari II Porong. It used a true experimental design and was a quantitative study. The research sample consisted of 40 fourth-grade students, with data collected using simple random sampling and multiple-choice test. The results showed that, compared to the posttest scores of the control class using the lecture method, the experimental class using Quizizz media had superior student learning outcomes. The application of the Quizizz educational game in learning has a significant positive effect on elementary school student’s learning outcomes and can strengthen students’ cognitive skills through an interactive and fun gamification approach. Success is influenced by students who are actively involved in games and competitions, which makes them enthusiastic about the learning process.
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