Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish

PENERAPAN PERMAINAN EDUKATIF UNTUK MENINGKATKAN PENGUASAAN MUFRADAT SISWA KELAS III SDI DATOK SULAIMAN PALOPO




Article Info

Publish Date
08 Apr 2026

Abstract

This study aims to determine the use of educational game media by guessing word actions and composing sentences in improving students' vocabulary mastery and to determine the supporting and inhibiting factors in its implementation in grade III students of SDI Datok Sulaiman Palopo. The Classroom Action Research (CAR) method using the Kemmis and McTaggart model was implemented in two cycles with 21 students as subjects using the stages of planning, action, observation, and reflection. Data were collected through observation, interviews, documentation, and tests. The results showed a significant increase in students' listening skills, marked by an increase in the average score from 50.52% in the pre-cycle to 67.61% in the first cycle, and reaching 84.42% in the second cycle. The percentage of learning completion increased from 23.80% to 80.95%. Supporting factors include interesting learning media, student involvement, and teacher strategies, while inhibiting factors include the lack of use of Arabic outside the classroom and low student self-confidence.

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Journal Info

Abbrev

pendas

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Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...