Journal of Education and ICT
Vol 9, No 1 (2025)

Development of Mobile Gamified Interface for Japanese Language Learning through Design Thinking

Hardy Padmayudha Nugraha (State University of Malang)
Dedi Kuswandi (State University of Malang)
Agus Wedi (State University of Malang)



Article Info

Publish Date
22 May 2025

Abstract

Learning Japanese scripts such as hiragana and katakana often present significant challenges for beginners due to the similarity in character shapes, the large number of characters to memorize, complex stroke orders, and the limited use of engaging and interactive learning media. Without proper learning strategies and tools, learners may quickly lose motivation and face difficulties in mastering these basic writing systems. This study aims to design the interface of a mobile-based gamified learning platform intended to increase learner motivation and improve the overall effectiveness of the learning process. The Design Thinking methodology was employed to gain in-depth insights into user needs, involving five iterative stages: empathize, define, ideate, prototype, and test. The resulting interface integrates gamification elements such as points, badges, levels, and quests to create a more engaging user experience. Usability testing conducted using the System Usability Scale (SUS) produced an average score of 82.5, which falls under the “excellent” category with a letter grade of B. These findings suggest that the developed interface is intuitive, easy to use, and well-received by users.

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Journal Info

Abbrev

joeict

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management

Description

This journal encompasses original research articles, review articles, and short communications, including: Pendidikan Teknologi Informasi Information System Artificial Intelligence AI & Expert systems Database Systems Computing Languages & Algorithms Computer Networks & Communications Computer ...