EDUTECH
Vol. 1 No. 1 (2024): Education Studies and Teaching Journal (EDUTECH)

The Impact of Gamification on Education: How Games are Making Learning More Fun and Effective

Asmuni Asmuni (STIT YPI Lahat, South Sumatera, Indonesia)
Qalka Sandi (STIT YPI Lahat, South Sumatera, Indonesia)
Hafizul Husni (STIT YPI Lahat, South Sumatera, Indonesia)



Article Info

Publish Date
30 Apr 2024

Abstract

This research presents a systematic review of the impact of gamification elements, such as points, badges, and leaderboards, on learning outcomes and student engagement in educational contexts. Literature analysis shows that the use of gamification in education can increase student motivation, participation and performance. However, there is variation in the effectiveness of gamification elements depending on the context and student characteristics. Implications and future research directions are also discussed.

Copyrights © 2024






Journal Info

Abbrev

edutech

Publisher

Subject

Education

Description

Primary education, secondary education, higher education, teacher education, special education, adult education, non-formal education, and any new development and advancement in the field ...