International Journal of Teaching and Learning (INJOTEL)
Vol. 2 No. 12 (2025)

THE IMPLEMENTATION OF THE GAME-BASED LEARNING METHOD THROUGH ONLINE EDUCATIONAL GAMES USING KAHOOT TO IMPROVE ENGLISH VOCABULARY MASTERY OF GRADE I STUDENTS AT GLR CHRISTIAN ELEMENTARY SCHOOL SURABAYA

Febe Eka Widarma (Krida Wacana Christian University, Indonesia)
Adrie Frans Assa (Krida Wacana Christian University, Indonesia)
Dwi Murwani W. Pramono (School Leadership Development Program (YPVM), Indonesia)
Sarah Prasasti (School Leadership Development Program (YPVM), Indonesia)



Article Info

Publish Date
10 Aug 2025

Abstract

This study explored the effectiveness of Game-Based Learning (GBL) using Kahoot to enhance English vocabulary mastery among Grade I-B students at GLR Christian Elementary School. Conducted through Classroom Action Research (CAR) over three cycles, the method showed consistent improvement in student performance. Average scores rose from 88.59% (pre-test) to 98.85% (Cycle I), dipped slightly to 97.95% (Cycle II), and increased to 99.10% (Cycle III). Standard deviation dropped significantly, indicating more consistent achievement. The GBL approach also improved student engagement, independence, confidence, and vocabulary retention. All students achieved the learning standard. These results support previous research on the benefits of GBL in enhancing motivation and language skills. Kahoot is recommended as an effective and engaging tool for vocabulary instruction.

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Journal Info

Abbrev

INJOTEL

Publisher

Subject

Education Mathematics Other

Description

International Journal of Teaching and Learning (INJOTEL) publishes articles on education and learning in general. Contains articles / research results written by experts, scientists, practitioners, and reviewers in the field of education and learning. Some of International Journal of Teaching and ...