JUTEI (Jurnal Terapan Teknologi Informasi)
Vol 10 No 1 (2026): Jurnal Terapan Teknologi Informasi

Evaluasi Usability Virtual Classroom Multi-user Menggunakan Metode GUESS

Prawiro, Secondio (Unknown)
Senapartha, I Kadek Dendy (Unknown)
Nendya, Matahari Bhakti (Unknown)



Article Info

Publish Date
30 Apr 2026

Abstract

This study aims to evaluate the usability and effectiveness of a Virtual Reality (VR)-based Multi-User Virtual Classroom as an alternative medium for learning Newton's Laws. The system facilitates real-time 3D object manipulation and multi-user interaction. The evaluation involved 31 high school students divided into three testing platforms: VR, Desktop (PC), and Mobile. Usability was measured using the Game User Experience Satisfaction Scale (GUESS), while learning effectiveness was assessed using Pre-Test/Post-Test methods and comparative platform analysis. Descriptive analysis based on user perception surveys indicates that the VR platform yielded the highest effectiveness trend, with an average approval score of 83.3% calculated across conceptual understanding, interaction quality, and practice quality aspects. In contrast, the Desktop platform scored 60%, and the Mobile platform scored the lowest at 50% due to control limitations and lack of immersion. Furthermore, Pre-Test and Post-Test data confirmed a significant improvement in conceptual understanding and correction of misconceptions. It is concluded that the VR-based Virtual Classroom is the most effective solution for overcoming interaction limitations in online learning compared to non-immersive platforms.

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Journal Info

Abbrev

jurnal

Publisher

Subject

Computer Science & IT

Description

Jurnal Terapan Teknologi Informasi (JUTEI) is a journal focusing on theory, practice, and methodology of all aspects in Information Technology and Computer Science, as well as productive and innovative ideas related to new technology and applied sciences. This journal is managed by the Faculty of ...