Jurnal Studi Seni Visual dan Desain: Les-Guet's
Vol 2 No 1 (2026): Journal of Visual Art and Design Studies: Les-Guet's

Vernacular Visual Aesthetics in Homestay Design in Rural Tourism Areas of Maluku Province

Dananjaya, Ahmad Ghazy (Unknown)



Article Info

Publish Date
24 Apr 2026

Abstract

This study addresses the phenomenon of vernacular architecture marginalization in rural tourism accommodations, aiming to evaluate the influence of Local Architectural Elements (X1) and the Use of Natural Materials (X2) on Tourist Aesthetic Perception (Y) of homestays in rural Maluku. Amidst rapid modernization, preserving vernacular visual identity is crucial for maintaining a sense of place. Employing a mixed-method sequential explanatory strategy, data were collected from 199 tourist respondents using a 1-7 Likert scale questionnaire, supplemented by architectural facade visual analysis, and deepened through qualitative interviews. Multiple linear regression analysis revealed anomalous results rejecting general tourism architecture hypotheses. Tests showed that both simultaneously and partially, local architectural elements and natural materials had no significant influence on tourists' aesthetic perception (R²=0.016; Sig.>0.05). These findings indicate a shift in tourist visual preferences in Maluku, prioritizing modern functionality and visual cleanliness over poorly maintained visual authenticity. The study concludes that vernacular elements alone are insufficient to drive aesthetic preference without integration into modern standards. As an impact, this study recommends a hybrid design approach, integrating modern comfort with vernacular accents, as a new and effective visual strategy for regional tourism development. 

Copyrights © 2026






Journal Info

Abbrev

lg

Publisher

Subject

Arts Humanities

Description

Journal aim is information and ideas about research and practice in the field of fine arts and visual communication design in the world globally. Journal scope is : Fine Arts, Visual Communication Design, Virtual Reality, Audience Engagement, Cultural Representation, Graphic Design, Illustration, ...