JPMS (Jurnal Pendidikan Matematika dan Sains)
Vol. 14 No. 2 (2026): August 2026

A Comparative Meta-analysis of the Effects of Gamification and Flipped Classroom on Secondary School Students’ Mathematics Achievement

Vega, Amelia (Unknown)
Hidayanto, Erry (Unknown)
Muksar, Makbul (Unknown)



Article Info

Publish Date
30 Apr 2026

Abstract

This study compares the effectiveness of gamification and the flipped classroom on secondary school students’ mathematics achievement through a systematic review and meta-analysis. The synthesis follows PRISMA 2020 and includes 16 quasi-experimental studies published between 2015 and 2025, comprising 5 gamification studies and 11 flipped classroom studies. Effect sizes were calculated using Hedges’ g and pooled using a random-effects model with the Hartung-Knapp-Sidik-Jonkman (HKSJ) adjustment to accommodate heterogeneity. The results show that gamification has a small-to-moderate positive point estimate (g = 0.437), but the confidence interval crosses zero under high heterogeneity (I² ≈ 87%), indicating that the evidence for benefit is uncertain. The flipped classroom shows a moderate-to-large pooled effect (g = 1.009) with a significant confidence interval, although heterogeneity is also high (I² ≈ 86%). Subgroup analysis found a significant difference between the two approaches, but meta-regression indicates that model type is not a significant predictor after between-study variation is accounted for. Overall, the findings suggest that effectiveness is design-sensitive and influenced more by implementation quality and context than by the instructional label alone.

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Journal Info

Abbrev

jpms

Publisher

Subject

Education Mathematics

Description

Jurnal Pendidikan Matematika dan Sains adalah jurnal yang diterbitkan oleh Fakultas MIPA UNY, yang berisi tentang artikel hasil kajian dan penelitian di bidang Matematika dan ...