Community: Jurnal Hasil Penelitian dan Pengabdian Masyarakat
Vol. 5 No. 1 (2026): Jurnal Hasil Penelitian

Implementation of Game-Based Learning Methods to Increase Student Activeness in Islamic Religious Education Subjects at SMPN 33 Merangin

Intan Putri Sasmita (Program Studi Pendidikan Agama Islam Uin Sulthan Thaha Saifuddin Jambi)
M. Thontawi (Program Studi Pendidikan Agama Islam Uin Sulthan Thaha Saifuddin Jambi)



Article Info

Publish Date
14 May 2026

Abstract

This study aims to improve students’ learning activeness through the implementation of the Game-Based Learning method in Islamic Religious Education for seventh-grade students at SMP Negeri 33 Merangin. The research employed Classroom Action Research (CAR) consisting of two cycles, including planning, action, observation, and reflection stages. The research subjects were seventh-grade students. Data were collected through observation, interviews, and documentation, and analyzed using descriptive qualitative methods. The results indicate that the implementation of Game-Based Learning significantly improves students’ activeness. Initially, students’ participation was low; however, it increased in the first cycle and became more optimal in the second cycle. This improvement is reflected in students’ active involvement in asking questions, participating in discussions, and engaging in learning activities. Therefore, Game-Based Learning is proven to be an effective method in enhancing students’ learning activeness in Islamic Religious Education

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Journal Info

Abbrev

cm

Publisher

Subject

Education Public Health Social Sciences

Description

FOCUS Community: Jurnal Hasil Penelitian dan Pengabdian Masyarakat (Journal of Research and Community Service) is a peer-reviewed journal published by Perkumpulan Dosen Tarbiyah Islam Indonesia (PDTII) and focuses on publishing articles resulting from research and community service carried out by ...