International Journal of Learning Reformation in Elementary Education
Vol. 5 No. 02 (2026): Article in Press - International Journal of Learning Reformation in Elementary

Instructional Game Strategies in Education: A Meta-Analysis of Gamification and Game-Based Learning on Student Engagement, Motivation, and Academic Achievement

Radhiani, Ahyani (Unknown)
Farouk Abouseada (Unknown)
Wildan (Unknown)
Kameliani (Unknown)



Article Info

Publish Date
16 May 2026

Abstract

This study aims to explore the effects of gamification and game-based learning on learners’ behavior, which includes academic performance, involvement, and motivation. It also analyzes the efficacy and prevalence of gamification as well as gaming-oriented learning research across diverse educational stages, regions, and scientific fields. This meta-analysis consists of 60 selected articles published between 2013 and 2023 on Scopus, ERIC, and the Web of Science, that have passed the screening process and met the predetermined criteria. Findings show that gamification generates bigger influence on learners’ engagement (0.65 [0.43, 0.87]), while game-based learning has more impact on motivation (0.46 [0.28, 0.64]) and achievement (1.09 [0.60, 1.59]). Results also indicate that the effectiveness of gamification and game-based learning is more prevalent at the university level, in South Asian countries, and in the humanities. On the contrary, research on these learning methods is more popular at the university level, in East Asian countries, and within the sciences field.

Copyrights © 2026






Journal Info

Abbrev

IJLREE

Publisher

Subject

Religion Humanities Education Languange, Linguistic, Communication & Media Social Sciences

Description

International Journal of Learning Reformation in Elementary Education discusses and shares education theory, research, and their implications for teaching and learning reformation to deal with global issues. It prefers to publish original studies that cover facts and phenomena about school and ...