IHSAN : Jurnal Pendidikan Islam
Vol. 4 No. 3 (2026): 2026

The Effectiveness of Smart Board-Based Educational Game Learning Media in Mathematics for Elementary School Students in Improving Learning Interest and Motivation: A Study at SDN 01 Bhakti Negara, Baradatu District, Way Kanan Regency

Ahmad Yani (Institut Al-Ma’arif Way Kanan)
Deni Febriyan (Institut Al-Ma’arif Way Kanan)
Arya Winata (Institut Al-Ma’arif Way Kanan)
Nur Ahmad Ali Rifai (Institut Al-Ma’arif Way Kanan)



Article Info

Publish Date
14 Jun 2026

Abstract

The effectiveness of smart board-based educational game media in improving students’ learning interest and motivation in mathematics was examined using a quasi-experimental design with a nonequivalent control group. The sample consisted of 51 fourth-grade students divided into an experimental group (26 students) and a control group (25 students). Data were collected through questionnaires and analyzed using descriptive statistics and t-tests. The results indicated a significant improvement in the experimental group, where learning interest increased from 68.45 to 85.73 and learning motivation from 70.12 to 87.65, while the control group showed smaller gains. The paired sample t-test and independent sample t-test both yielded a significance value of 0.000 (<0.05), indicating a statistically significant effect. These findings demonstrate that smart board-based educational game media effectively enhances students’ learning interest and motivation in mathematics learning.

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Journal Info

Abbrev

ihsan

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Other

Description

Fokus dan Ruang Lingkup Ihsan: Jurnal Pendidikan Islam menerima naskah asli yang tidak diterbitkan dalam bahasa Indonesia atau Inggris, berdasarkan penelitian dari metodologi penelitian kuantitatif, kualitatif, campuran, atau metodologi apa pun yang terkait dengan ...