Indonesian Journal of Applied Science and Technology
Vol. 5 No. 2 (2024): Edisi Juli-Desember 2024

Analyzing the Role of Educational Games in Project-Based Learning to Enhance Students' Problem-Solving Skills

Gunawan Gunawan (University of Mataram)
Kosim Kosim (University of Mataram)
Ahmad Harjono (University of Mataram)
Muh. Makhrus (University of Mataram)



Article Info

Publish Date
30 Dec 2024

Abstract

This study investigates the role of game-based educational tools within a Project-Based Learning (PBL) framework in enhancing students' problem-solving skills. Faced with the demands of Industry 4.0 and the Sustainable Development Goals (SDGs), there is a critical need for innovative learning approaches that foster problem-solving and creativity among prospective teachers. This research adopted a 4D model (Define, Design, Develop, Disseminate) to develop a game-based PBL learning device, tested over six months with 27 university students across different semesters. The findings indicate that the integration of educational games significantly contributes to the development of problem-solving abilities. Students actively engaged in real-world project challenges through games, which facilitated the identification, formulation, strategy implementation, and solution verification stages of problem-solving. While the 'identifying problems' and 'verifying solutions' aspects showed areas for further improvement, the overall process demonstrated a positive impact on students' capacity to tackle complex issues effectively. This highlights the potential of game-based PBL as an engaging and effective pedagogical tool for cultivating essential problem-solving competencies in higher education.

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Journal Info

Abbrev

ijast

Publisher

Subject

Agriculture, Biological Sciences & Forestry Computer Science & IT Engineering Public Health Other

Description

Indonesian Journal of Applied Science and Technology (IJAST) adalah wadah publikasi ilmiah yang berfokus pada penyebarluasan hasil penelitian dan pemikiran inovatif di bidang sains terapan, teknologi, dan informasi. Jurnal ini ditujukan bagi mahasiswa, guru, dosen, praktisi, maupun peneliti untuk ...