Al-Fikru: Jurnal Ilmiah
Vol. 20 No. 1 (2026): Juni (2026)

Implementation of an Augmented Reality-Based Mystery Box Reward Media to Enhance Students' Self-Efficacy in Islamic Religious Education Learning

Wiwik Idayati (Institut Agama Islam Nahdlatul Ulama Tuban)
Moh. Mundzir (Universitas Institut Agama Islam Nahdlatul Ulama Tuban)



Article Info

Publish Date
12 Jun 2026

Abstract

Low self-efficacy among students in Islamic Religious Education  is a major issue in Class X-E at SMAN 3 Tuban. This situation is characterized by low active participation, hesitation in answering questions, and a lack of confidence in one’s own abilities. This study aims to describe the implementation of the Augmented Reality (AR)-based “Mystery Box Reward” media and analyze its impact on improving students' self-efficacy. The study employed a Classroom Action Research (CAR) design conducted in two cycles, each comprising planning, action, observation, and reflection stages. Data were collected through self-efficacy questionnaires, observations, interviews, and documentation. The research subjects consisted of 32 students who participated in the entire series of research activities. The results showed a significant increase in self-efficacy, from 65.47% in the pre-cycle to 77.94% in Cycle I and 88.75% in Cycle II. Classical mastery increased from 15.62% to 68.75% and reached 96.88% at the end of Cycle II. Observation data also showed an increase in active participation from 57.94% to 95.83%. These findings indicate that the AR-based Mystery Box Reward medium is effective in enhancing self-efficacy through positive reinforcement, engaging learning experiences, and higher student engagement.

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Journal Info

Abbrev

alfikru

Publisher

Subject

Religion Education Law, Crime, Criminology & Criminal Justice Social Sciences

Description

Fokus jurnal ini pada bidang Keislaman dan Scopenya pada bidang pendidikan Islam, Hukum Islam, Sejarah Islam, Filsafat Islam. Psikologi Islam, dan AlQuran ...