This study aims to determine the effectiveness of the cooperative learning model of Teams Games Tournament (TGT) on IPAS learning outcomes of fourth-grade students at SD Negeri Sisalam 01 Brebes on living things material. This research employed a quantitative approach using a One Group Pretest–Posttest Design. The research sample consisted of 22 students. The results showed an improvement in students’ cognitive learning outcomes, where the average pretest score of 66.59 increased to 78.41 in the posttest, and classical learning mastery increased from 32% to 81.82%. The t-test analysis showed that the tcount value was 6.87, which was greater than the ttable value of 2.085 at a significance level of 0.05, indicating that H₀ was rejected and Hₐ was accepted. The effectiveness of the TGT model was also evident in the affective aspect with an average score of 80.14 (Good category) and achieved classical mastery, as well as in the psychomotor aspect with an average score of 89.31 (Very Good category) and 100% classical mastery. Therefore, the cooperative learning model of Teams Games Tournament (TGT) is effective in improving cognitive, affective, and psychomotor learning outcomes of students.
Copyrights © 2026