Jurnal Pendidikan Dirgantara
Vol. 3 No. 2 (2026): Mei : Jurnal Pendidikan Dirgantara

Pengembangan Media Pembelajaran Interaktif Math Space Berbasis Game Petualangan Matematika Luar Angkasa Materi Perkalian

Achmad Rifqi Adiyaksa (Unknown)
Arissona Dia Indah Sari (Unknown)
Arya Setya Nugroho (Unknown)



Article Info

Publish Date
31 May 2026

Abstract

This research is motivated by the need for interactive digital learning media to increase interest in learning and understanding of multiplication concepts in elementary school students. This study aims to develop interactive Math Space media based on space math adventure games on multiplication material for third-grade students of Mursyidah Elementary School and assess its feasibility based on aspects of validity, response, and effectiveness. The method used is research and development with a 4D model that includes the stages of definition, design, development, and dissemination. Data were collected through expert validation, teacher and student response questionnaires, and learning outcome tests. The results showed that the Math Space media has a very high level of validity with a percentage of 94% from material experts and 95% from media experts. Meanwhile, positive responses from teachers and students were 94.5% which is included in the very good category. Meanwhile, the effectiveness test produced an N-gain value of 0.87 which is in the very effective category, so this media is proven to be able to significantly improve understanding of multiplication concepts. Based on these results, it can be concluded that the interactive Math Space media is valid, has received positive feedback, and is effective for use in learning mathematics, especially multiplication, and has the potential to be developed for other materials and subjects.

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Journal Info

Abbrev

jupendir

Publisher

Subject

Education

Description

Jurnal Pendidikan Dirgantara, adalah jurnal yang diterbitkan oleh Asosiasi Riset Ilmu Pendidikan Indonesia, Jurnal ini mengkaji pendidikan dalam industri dirgantara, fokus pada pengembangan keterampilan teknis dan teknologi. Setiap edisi membahas kurikulum, metode pengajaran inovatif, riset ...