Journal of Artificial Intelligence and Engineering Applications (JAIEA)
Vol. 5 No. 3 (2026): June 2026

Design of 3D Puzzle Game "Moodoria" Using Unity as an Educational Media for Emotional Intelligence

Bryan Anderson Basli (STMIK TIME)
Didik Aryanto (STMIK TIME)
Joni (STMIK TIME)



Article Info

Publish Date
15 Jun 2026

Abstract

Emotional awareness is crucial for mental health, yet conventional education methods are often less engaging for adolescents. This study aims to design and develop a 3D puzzle game called "Moodoria" using Unity as an interactive medium for emotional intelligence education. The research method used is Research and Development (R&D) with the Game Development Life Cycle (GDLC) model, including needs analysis, literature study, concept design, implementation, and user testing. 3D assets were created using Blender. The game was tested on a small group of users (5–10 people) using a Likert-scale questionnaire. Results show that all main features (menu navigation, character movement, object interaction) function well. User assessments scored high on gameplay (4.87 for challenge) and enjoyment (4.67), and the game was considered feasible as an emotional education medium (average score 4.23). In conclusion, "Moodoria" was successfully developed as an engaging educational game, although sound effects and character expression variations need improvement.

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Journal Info

Abbrev

JAIEA

Publisher

Subject

Automotive Engineering Computer Science & IT Control & Systems Engineering

Description

The Journal of Artificial Intelligence and Engineering Applications (JAIEA) is a peer-reviewed journal. The JAIEA welcomes papers on broad aspects of Artificial Intelligence and Engineering which is an always hot topic to study, but not limited to, cognition and AI applications, engineering ...