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Design of 3D Puzzle Game "Moodoria" Using Unity as an Educational Media for Emotional Intelligence Bryan Anderson Basli; Didik Aryanto; Joni
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2312

Abstract

Emotional awareness is crucial for mental health, yet conventional education methods are often less engaging for adolescents. This study aims to design and develop a 3D puzzle game called "Moodoria" using Unity as an interactive medium for emotional intelligence education. The research method used is Research and Development (R&D) with the Game Development Life Cycle (GDLC) model, including needs analysis, literature study, concept design, implementation, and user testing. 3D assets were created using Blender. The game was tested on a small group of users (5–10 people) using a Likert-scale questionnaire. Results show that all main features (menu navigation, character movement, object interaction) function well. User assessments scored high on gameplay (4.87 for challenge) and enjoyment (4.67), and the game was considered feasible as an emotional education medium (average score 4.23). In conclusion, "Moodoria" was successfully developed as an engaging educational game, although sound effects and character expression variations need improvement.