Jurnal Nasional Komputasi dan Teknologi Informasi
Vol. 9 No. 3 (2026): Juni, 2026

Perancangan Enterprise Architecture untuk Integrasi Proses Operasional Board Game Cafe Menggunakan TOGAF ADM: Studi Kasus Gameopoly

Muhammad Aghnat Mumtaz (Pradita University)
Ahmad Abdul Faqih (Universitas Pradita)
Kenanya Otniel Suhardi (Universitas Pradita)
Oktavian Luthfi Khairan Somali (Universitas Pradita)
Afifah Trista Ayunda (Universitas Pradita)



Article Info

Publish Date
27 Jun 2026

Abstract

Gameopoly Board Game Cafe provides services that go beyond food and beverage sales, including board game management, customer assistance by Game Masters, and operational reporting. This condition requires an architectural design that connects business processes, data, applications, and technology in an integrated manner. This study aims to design Gameopoly’s Enterprise Architecture using TOGAF ADM. A qualitative case study method was applied through semi-structured interviews with the owner and the head of Game Masters. The result is an Enterprise Architecture blueprint covering Business Architecture, Data Architecture, Application Architecture, Technology Architecture, Opportunities and Solutions, and Implementation Governance. The design produces a to-be business process, conceptual data model, ArchiMate model, and phased implementation roadmap. The proposed blueprint can serve as a foundation for information system development to support food and beverage ordering, board game inventory, Game Master services, and operational reporting integration. 

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Journal Info

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jnkti

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Jurnal Nasional Komputasi dan Teknologi Informasi adalah jurnal nasional yang diterbitkan oleh Program Studi Teknik Komputer Universitas Serambi Mekkah tahun 2018 dan telah Terakreditasi SINTA 5. Jurnal ini terbit sebanyak enam edisi dalam satu tahun yaitu setiap bulan Februari, April, Juni, ...