Biner : Jurnal Ilmu Komputer, Teknik dan Multimedia
Vol. 4 No. 2 (2026): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia (INPRESS)

Perancangan Aplikasi Quiz Interaktif Berbasis Multimedia Menggunakan UML dan MDLC

Much Nur Syams Simaja (Universitas Islam Negeri Sumatera Utara)
Ali Ikhwan (Universitas Islam Negeri Sumatera Utara)
Fakhri Alauddin Tarihoran (Universitas Islam Negeri Sumatera Utara)
Dzakwan Abbas (Universitas Islam Negeri Sumatera Utara)



Article Info

Publish Date
22 Jun 2026

Abstract

This study aims to design a multimedia-based interactive quiz application prototype as a digital learning evaluation medium. The main problem addressed is that conventional assessment media do not always provide an integrated timer, automatic scoring, answer discussion, leaderboard, and question management. The research applies a Research and Development approach using the Multimedia Development Life Cycle (MDLC), consisting of concept, design, material collecting, assembly, testing, and distribution stages. System modeling is performed using Unified Modeling Language (UML), including a use case diagram, student activity diagram, admin activity diagram, and class diagram. The result is a system design and interface prototype that includes login, quiz selection, timer-based question answering, score calculation, answer discussion, leaderboard, and question management by the admin. Evaluation is conducted using black-box testing at the prototype level to verify feature conformity with requirement scenarios. The evaluation results indicate that all main scenarios have been represented in the prototype design. This study provides a foundation for further development into a fully functional application and user usability testing.

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Journal Info

Abbrev

Biner

Publisher

Subject

Humanities Computer Science & IT Engineering Industrial & Manufacturing Engineering Materials Science & Nanotechnology Transportation

Description

1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan ...