Paedagogi: Jurnal Kajian Ilmu Pendidikan (e-journal)
Vol. 12 No. 1 (2026): JUNE: 2026

Body Dissatisfaction sebagai Prediktor Kesejahteraan Psikologis pada Siswa SMA Negeri 21 Medan

Nani Barorah Nasution (Universitas Negeri Medan)
Fetrayana Gultom (Universitas Negeri Medan)



Article Info

Publish Date
30 Jun 2026

Abstract

This study aims to examine the effect of body dissatisfaction on the psychological well-being of students at SMA Negeri 21 Medan. A quantitative method with simple linear regression analysis was employed. A sample of 274 students was selected using proportional stratified random sampling from grades X, XI, and XII. The normality test using the Kolmogorov-Smirnov method yielded a significance value of 0.095 > 0.05, and the linearity test showed a deviation from linearity value of 0.215 > 0.05, confirming both assumptions were met. The results of the simple linear regression analysis yielded the equation Y = 141.505 – 0.349X. The t-test results showed that body dissatisfaction has a significant negative effect on psychological well-being with t = -6.907 and significance (p) < 0.001 < 0.05, indicating that the research hypothesis is accepted. The coefficient of determination (R²) was 0.149, meaning that body dissatisfaction contributes 14.9% to the variance in psychological well-being, while the remaining 85.1% is influenced by other factors not examined in this study. Categorization results revealed that 58.4% of respondents had high levels of body dissatisfaction, while 87.2% of respondents demonstrated high levels of psychological well-being. Therefore, it can be concluded that the higher the level of body dissatisfaction experienced by students, the lower their psychological well-being.

Copyrights © 2026






Journal Info

Abbrev

PAEDAGOGI

Publisher

Subject

Education Other

Description

Paedagogi: Jurnal Kajian Ilmu Pendidikan (e-journal) current issues and issues about study of educational science, development of learning models, digital technologies in education, innovative learning environments, adaptive learning, gamified leaning, and results of research in the field of ...