Finger : Jurnal Ilmiah Teknologi Pendidikan
Vol. 5 No. 2 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan

Development of Augmented Reality (AR) Based Discovery Learning Media to Improve Junior High School Students' Mathematics Learning Outcomes

Meita Lilis Sitompul (Univesitas Negeri Medan)
Mukhtar Mukhtar (Universitas Negeri Medan)
Dewi Endriani (Unknown)



Article Info

Publish Date
19 Jun 2026

Abstract

Background: Low mathematics learning outcomes among Indonesian junior high school students remain a persistent challenge, particularly in abstract topics requiring spatial visualization. Conventional teaching methods often provide limited support for conceptual understanding, highlighting the need for innovative, technology-enhanced instructional media.Aims: This study aimed to develop and evaluate the effectiveness of Augmented Reality (AR)-based Discovery Learning media in improving mathematics learning outcomes. Methods: This study employed a Research and Development (R&D) approach using the ADDIE model combined with a quasi-experimental nonequivalent control group design. The sample consisted of 60 eighth-grade students divided into an experimental group (n = 30) and a control group (n = 30). Product validation was conducted by three experts in media, material, and instructional design. Learning outcomes were measured using a 25-item validated achievement test (KR-20 = 0.84). Data were analyzed using the Liliefors, Levene’s test, normalized gain (N-Gain), independent samples t-test, and Cohen’s d effect size.Results: Validation results showed high product quality, with ratings from the media expert (88%), material expert (90%), and instructional design expert (91%), all categorized as very valid. The experimental group achieved significantly higher posttest scores (M = 77.20, SD = 6.98) than the control group (M = 68.57, SD = 8.77), t(58) = 5.537, p < .001. The experimental group also demonstrated a higher N-Gain (g = 0.541) than the control group (g = 0.350), with a large effect size (d = 1.43).Conclusion: AR-based Discovery Learning media is valid and effective in significantly improving junior high school students’ mathematics learning outcomes.

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Journal Info

Abbrev

finger

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

FINGER: Jurnal Ilmiah Teknologi Pendidikan with ISSN: 2830-6813 is a journal managed by CV Media Inti Teknologi and APMI Publisher. Publish articles on community service activities in the fields of education, design, development, assessment, model, Technology, Elearning, Blended Learning, MOOCs, ...