HuRuf Journal : International Journal of Arabic Applied Linguistic
Vol. 6 No. 1 (2026): June 2026

Classroom-Based Gamification to Improve Students’ Arabic Speaking Skills: A Classroom Action Research at Smp Al-Faruqi

Syafia Imarani (UIN Sultan Syarif Kasim Riau)
Yusriyah (UIN Sultan Syarif Kasim Riau)
Jihan Padilah Dalimunthe (UIN Sultan Syarif Kasim Riau)
Pitroh Aulia Putri (UIN Sultan Syarif Kasim Riau)
Nurul Hidayati Rusmar (SMP Al-Faruqi)
Susilawati (UIN Sultan Syarif Kasim Riau)



Article Info

Publish Date
30 Jun 2026

Abstract

This classroom action research was conducted to address the low Arabic speaking performance of class VIII.3 students at SMP Al-Faruqi. Preliminary observation showed that students had limited vocabulary mastery, low confidence in speaking Arabic, and limited participation in oral classroom activities. Although gamification has been widely discussed in language learning, its classroom-based implementation for improving mahārah al-kalām at the junior high school level remains underexplored. Therefore, this study aimed to describe the implementation of a classroom-based gamification strategy and to examine its contribution to improving students’ Arabic speaking skills. The study involved 24 students and was conducted in two cycles, each consisting of planning, action, observation, and reflection. Data were collected through classroom observation, speaking tests, and documentation. The gamification strategy was implemented through four games: matching card, sentence completion, flip bottle, and guess the card. The data were analyzed descriptively by calculating the mean score and the percentage of classical mastery. The findings showed that students’ speaking achievement improved from Cycle I to Cycle II. In Cycle I, the mean score was 65.33, with 9 of 24 students achieving mastery and classical mastery reaching 37.5%. After improving the game instructions, task sequence, feedback, and reward system in Cycle II, the mean score increased to 81.33, with 20 of 24 students achieving mastery and classical mastery reaching 83.33%. The study contributes to Arabic learning by showing that simple, low-cost classroom games can provide structured oral practice and create a more active speaking environment.

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Journal Info

Abbrev

huruf

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

HuRuf Journal : International Journal of Arabic Applied Linguistic (e-ISSN : 2798-8821 | p-ISSN : 2798-9402) is a journal which is published by Rumah Jurnal Institut Agama Islam Negeri (IAIN) Bukittinggi, West Sumatera Indonesia. The journal is published twice a year in June and December. HuRuf ...